[Bug] Change armor and weapons in yard
TheDoctorNo idea if it's intentional, but just noticed I was able to equip pliers while in the haunted yard, (accessible from the gear link next to mail and events or from another tab) verified in the regular yard, changing weapons and armor works too.
Last edited by TheDoctor 12 years ago
That sure is a terrible bug.. What a horrible mistake...
I wonder why they put the Gear link inside of the yard...
Noobsauce mistake to add that if it wasn't meant to work from the yard
Who is responsible for this disgusting error, tommy? -_-

I am actually the person responsible for this horrendous error. Except, as you hinted, it's actually not a bug.
Gear is disposable, and it would be completely un-fun to have to drag your ass out of the yard every time you attacked something and used a Gear item in battle.
There's the added side effect of being able to also modify weapons and armor, but honestly most players only have reason to equip one weapon or armor for a large chunk of their game.
TheDoctori've got to be an idiot for saying more here, but items are disposable/consumable too, and it's got to be un-fun to drag your ass out of the yard when you've got 20 energy and 4 backpack slots too. or maybe i'm just bitter i didn't realize i could re-equip pliers from the yard until long after i stopped looking for teeth.
If this were the case, backpack upgrades would be entirely pointless. Our entire yard inventory management/quest system is dependent on users being forced out of the yard to refuel periodically. Gear and consumables are 2 completely different features.
Last edited by kingtommy 12 years ago
TheDoctorpoint. ok, thanks tommy.
If this were the case, backpack upgrades would be entirely pointless. Our entire yard inventory management/quest system is dependent on users being forced out of the yard to refuel periodically. Gear and consumables are 2 completely different features.
So why not have gear take up backpack slots?
If this were the case, backpack upgrades would be entirely pointless. Our entire yard inventory management/quest system is dependent on users being forced out of the yard to refuel periodically. Gear and consumables are 2 completely different features.
So why not have gear take up backpack slots?
This is how it was originally intended to work, but it lead to a bunch of unintended issues due to how the backpack is coded. So it was ditched in favor of the Gear link. This is a good solution for now, because , for the most part, Gear is under-valued.
