Observation: Attacking system
Mufasa, I know you have access to the battle logs so I will abbreviate it. (Bravo and I).
The thing I have noticed as have other was the high number of ties/stalemates.
Now there was 35 total hits, for a total of 35 HPs. (Even if the hits were in the 1,xxx range with the current HP system there could have been a resolution to the battle (maybe not). Throw in some random factors and getting to zero stamina wouldn't happen as often.
I agree that the old system had everyone training speed 100% of the time (and needed to be changed). It seems this new system has gone the other way, and defense has made strength and speed worthless. 1 stat that eliminates 2 is always the best policy.
I am all for defense being required in the game. But when two characters with over 1.5 million combined stats (if my math is correct) go head to head, I would like to see more than 35 total damage in the battle for some drama.
If someone doubles your strength to defense, then by all means your hits should be gimped. But if you have 200k strength/400k defense at least some damage will be done. (I hope that makes sense).
Mufasa, in no way is this meant to be a complaint or bitch/gripe. Just an observation. I think that on every hit there is missing and hits like there is now, but the HP damage has to be kicked up so more damage is being done regardless of the defense to make it more interesting. (Even a random factor for a critical hit, max strike, whatever), it doesn't have to kill someone instantly but a powerful blow (much like your random factor in training.
These forums have become more and more a confrontational situation. I understand the game is evolving and am just trying to add some constructive input to its future course.
I agree. Most people my level are in my gang or I'm friends with. We still have friendly battles from time to time. I've asked a few people to hit me and the battles have always gone to tie. "we both get tired, and cannot fight anymore" or whatever the message is.
I know what Compton means. I'm not sure exactly what to do.

BarbarianThats dont happening to...or i'm win or lose.
When I said I dont know what to do, I didn't mean that you have to do ANYTHING. I'm just agreeing with Compton's constructive criticism.

BarbarianI agree too with Compton,just TIE is happending when fighters have almost same stats.
Or both players have lot more Defense,then antoher player attack.
Many people have Enormus defense now,thats why this is happening.All is forgot to train attack i think.
Yeah I am only talking about when both people are setup for attacking and defense. Now I was probably not perfect, but pretty close (maybe a cell item or two different). I can't speak for Bravo and I am not talking about reinventing the entire system.
I am just talking about changing the amount of HP taken with each hit, to have a chance at a resolution (win/loss).
With the cell setups (that are sweet), it all depends when you catch someone. I am talking about gang type battles, where both characters are setup for battle. I would just like to see more HP taken off, when two high stat characters go at it.
Just as others have said, this will only happen when players are really close in stats (same as it would happen at a lower level). The difference here is that everyone has more HP which makes a big difference since there aren't 1 hit kills (level 10 used to have like 1600 HP or some shit, it was too low).
well, i don't think this has anything to do with new system. It is always defense is best in fighting. as it can take all of your hits null & void.
