New Yard Feedback
so you could train outside of the yard... with the link at the side still?

One solution to this might be to add more amenities that do nothing but increase your bag size.
But, realistically, people wouldn't be bouncing around in the yard for training purposes, unless you got some sort of bonus for going through all the trouble of training in the yard.
so you could train outside of the yard... with the link at the side still?
I'm not sure. I didn't think the plan was to move everything to the yard. I assumed you'd still be able to play the game without visiting the yard at all, should you choose, but I could be wrong.
One solution to this might be to add more amenities that do nothing but increase your bag size.
But, realistically, people wouldn't be bouncing around in the yard for training purposes, unless you got some sort of bonus for going through all the trouble of training in the yard.
so you could train outside of the yard... with the link at the side still?
I'm not sure. I didn't think the plan was to move everything to the yard. I assumed you'd still be able to play the game without visiting the yard at all, should you choose, but I could be wrong.
awww that would be good... or training would become impossible... especially for people that didnt' have the stuff to make their backpacks bigger... for example people with lower exp levels who can't access the amens required at the moment...

phoenix...I think the fountains should stay reasons
1. they use favours so it generates money for the game which is important , there will always be players who will use them and they do not hurt the players who do not
2. they are a quick option for any player no matter if they are high or low level to use so once again it does not harm the overall game.
Alot i cannot comment on since i have only been playing a short time and this was my first dig , only thing i found frustrating was the time it took to move and dig but with over 200 players online at one stage i think i seen 266 which is double what i normally see i could understand it being slower.. just my thoughts
Have to say i thoroughly enjoyed the dig so ty to mu and his team
KROWNVICI like the new yard a lot, the only concern I have is spending favs with santa.. I think once you make one purchase with him/bootleg joe, you should be transported back to the hallway (like useing the ruby slippers). My reason is, it would give more excitement to hunting for the guy and it would give players more interaction throughout the yard. It will also make the people that buys 50 dvds a harder time to hoard them. I know its a stretch but if someone wants them that bad then make them keep looking each purchase... this is actually more for bootlegs then specials
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You can easily judge the character of a man by how he treats those that can do nothing for him!
phoenix...i agree
No offence to people who use paypal , but lets face it alot of people use it , me personally i dont i prefer to keep my cash in the game , i dont like the idea someone with say 5k favs can come along see bootleg joe take all the items first time round and then sell off on paypal , sorta shitty really . The excitement level i think would be alot higher as per his suggestion , when searching for santa it was a rush but once u got him u could buy all at once and the rush was gone , if i could have only purchased once i think it would have been alot more interesting
Last edited by phoenix1971 15 years ago
1. If you are in the yard, you may only be attacked from in the yard...
2. Fountains definatly should remain.
3. Perhaps add a revive kit, Another player would have to go to where you are in the yard, and apply the kit to you to patch you up,(instead of cash or favors to do so, as some ppl have suggested ).
4. I love the idea of being booted once you make a certain amount of purchases from santa/bootleg joe/ etc...
Other than that I would like to thank mu and team for a very enjoyable yard search the other day, was a ton of fun, Cheers!

1. they use favours so it generates money for the game which is important , there will always be players who will use them and they do not hurt the players who do not
2. they are a quick option for any player no matter if they are high or low level to use so once again it does not harm the overall game.
Alot i cannot comment on since i have only been playing a short time and this was my first dig , only thing i found frustrating was the time it took to move and dig but with over 200 players online at one stage i think i seen 266 which is double what i normally see i could understand it being slower.. just my thoughts
Have to say i thoroughly enjoyed the dig so ty to mu and his team
Yes, speed will have to be worked on before this is pushed harder. It won't happen for New Years most likely, but I'm looking at other hosts to handle the load.
As for fountains, they likely will remain, but not at such a high value. It'll likely be 50% refill or flat numbers relevant to the numbers people in each prison should have.
We agree here, and that's one reason Santa automatically moved after a certain number of purchases. Bootleg Joe is already coded (actually waiting on Tommy or Leah to do the art) and he's already programmed to move after each sale. The hoarding was one reason Joe was axed (the other was because the DVDs were getting a bit out of control with the effects in the cell), so steps are naturally being taken to curb that.
This is already true. You not only have to be in the yard with them, but near enough to actually attack.

Likely will, see above.
I think the idea of using HP-restoring items works best, but we will see.
As do I. One idea with the yards that Tommy and I were throwing around was tournaments. Sort of like a last-man-standing thing where you'd be allowed one item in your backpack and fight it out with everyone there. Last person standing wins w/e
I'm confused about the gang territory idea in general. Like what would happen if you're not in a gang, or you're in a rival gang and you go on someone else's territory, etc?

First