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PB Game suggestions that wont get you banned

14 years ago  #61
Level 26
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 4 months
Posts: 696

I would like the ability to "turn off" the Training History graph. It often lags my browser and asks me to stop the flash object - besides, I don't bother looking at it, I just beat up Wizz to see how my stats are. I think by allowing us to turn it off maybe a little less server drag?

Originally posted by Murdoc222 I think the idea of favour rewards isnt the form of incentive. ...Maybe more unlockables i.e new areas within prison that have level caps such as V.I.P areas ...

I would like a Champagne Room implemented then

Last edited by Philthy_McNasty 14 years ago

14 years ago  #62
Level 27
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 5 months
Posts: 4,377

Originally posted by Deadhead86
Originally posted by COREY1TOUGH
Originally posted by CeesDaGorillA Like i told Wormdogg, i'm not good at wording things out when they count the most.....basically i was thinking since the game has gone towards everything being for favors how about we get a certain amount of favors when we lvl up...it will make ppl want to lvl up and it will get ppl to want to play the game more when they kno they have something waiting for them when they lvl up besides a azz beating

example:

Your hard work is paying off! You've reached level 22! The Warden has Credited You with 22 Favors

I don't think this is a good idea. Don't get me wrong I lke the idea of an incentive to work for. However, from Mufasa and companies prospective, I can see this idea being shot down for the simple fact that asshole dupes would take advantage of this buy leveling up multiple accts and sending all the favs to one acct.

I hear what ur saying but they can do that now at lvl 1 when they start off,those dedicated players will strive more to successed more with this and it aint like a lvl 2 will get mad favors,he gets according to his lvl....so if someone want to make a nother account for 2 favors then they should just get a new hobby cause this isn't workin for them

14 years ago  #63
Level 35
Status: offline
Gang: LIVE WIRE
Prison: South Dakota
Incarcerated: 15 years, 9 months
Posts: 11,000

Originally posted by Murdoc222 I think the idea of favour rewards isnt the form of incentive. Like deadhead said it will just open up the option of people to abuse this system however Rewards/incentives are STILL a good idea though to give people more drive to progress through the prisons. Maybe more unlockables i.e new areas within prison that have level caps such as V.I.P areas which give higher gains for top end levels in each prison (making you want to get those levels as there maybe better ammens to purchase within the "V.I.P" areas along with level caps for those ammens so people don't just buy them and send them down to lower levels giving unfair advantages and making those top end level idlers loose out if they don't progress to other prisons) and/or missions/objectives provided by the warden to reach -- For example hit/mug/raid xxx amount of people and get game cash payouts from the warden (this might also help the game economy steer back towards gamecash as people won't have to crime all the time and allow weaker players cash injections rather than worrying about holding game cash and being targeted AND stop this stalemate issue within lower prisons as people will have the need to hit each other, rather than an all out hitlist against 1 perticualr person) Just afew ideas that might give the game a different edge

What?

Click me for music!
14 years ago  #64
Level 27
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 5 months
Posts: 4,377

Originally posted by CeesDaGorillA
Originally posted by Deadhead86
Originally posted by COREY1TOUGH
Originally posted by CeesDaGorillA Like i told Wormdogg, i'm not good at wording things out when they count the most.....basically i was thinking since the game has gone towards everything being for favors how about we get a certain amount of favors when we lvl up...it will make ppl want to lvl up and it will get ppl to want to play the game more when they kno they have something waiting for them when they lvl up besides a azz beating

example:

Your hard work is paying off! You've reached level 22! The Warden has Credited You with 22 Favors

I don't think this is a good idea. Don't get me wrong I lke the idea of an incentive to work for. However, from Mufasa and companies prospective, I can see this idea being shot down for the simple fact that asshole dupes would take advantage of this buy leveling up multiple accts and sending all the favs to one acct.

I hear what ur saying but they can do that now at lvl 1 when they start off,those dedicated players will strive more to successed more with this and it aint like a lvl 2 will get mad favors,he gets according to his lvl....so if someone want to make a nother account for 2 favors then they should just get a new hobby cause this isn't workin for them

Plus it takes 10 favors just to list anything,so doing the math its a waste of favors for a person to make a dupe account just try and cheat the systems,but hey if yall don't want extra favors for ur hard work then fine by me....this is just my suggestion

14 years ago  #65
Level 26
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 4 months
Posts: 696

Aside from Groundhogs running out of your cell, a Champagne Room for VIP's and the ability to turn off the Training History flash app, I would also like a "WTF" button. You press it and it deciphers what some douchebag frog is trying to tell you... case in point:

Originally posted by lenny lenny said on 08.31.2011 @ 12:20PM: I can reach you a big pink book that tells you?

14 years ago  #66
Banned
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 2 months
Posts: 62

Originally posted by wormdogg10
Originally posted by Murdoc222 I think the idea of favour rewards isnt the form of incentive. Like deadhead said it will just open up the option of people to abuse this system however Rewards/incentives are STILL a good idea though to give people more drive to progress through the prisons. Maybe more unlockables i.e new areas within prison that have level caps such as V.I.P areas which give higher gains for top end levels in each prison (making you want to get those levels as there maybe better ammens to purchase within the "V.I.P" areas along with level caps for those ammens so people don't just buy them and send them down to lower levels giving unfair advantages and making those top end level idlers loose out if they don't progress to other prisons) and/or missions/objectives provided by the warden to reach -- For example hit/mug/raid xxx amount of people and get game cash payouts from the warden (this might also help the game economy steer back towards gamecash as people won't have to crime all the time and allow weaker players cash injections rather than worrying about holding game cash and being targeted AND stop this stalemate issue within lower prisons as people will have the need to hit each other, rather than an all out hitlist against 1 perticualr person) Just afew ideas that might give the game a different edge

What?

Basically rather than everyone going on about needing more favours which obviously isn't gonna get anywhere cause everyone gets enough. Have objectives or mission set by the warden as you progress through the prisons, which, give game cash payouts instead. Giving more people cash without having to slowly build it up, aswell as leveling up in the process. (which i mentioned with the idea of hit/mug/raid so many people)

The V.I.P thing was more along the lines of areas within prisons (like the game room etc.) which can only be accessed by top end levels in each prison, which, sell more valuable ammens for favours (with level caps) and give other lower leveled players more incentive to level up rather than just sitting and sniping or whatever

Last edited by Murdoc222 14 years ago

 
14 years ago  #67
Level 26
Status: online
Gang: Disciples of Bino
Prison: South Dakota
Incarcerated: 15 years, 9 months
Posts: 1,163

Originally posted by artix not even google translate knows

it means "good news im having your baby"...

14 years ago  #68
Level 29
Status: offline
Gang: THE UNION
Prison: South Dakota
Incarcerated: 15 years, 4 months
Posts: 5,078

as everyone knows I hate criming... been thinkin on this idea for awhile haven't done any searching or anything though.. but I think all the crimes should have a "nrv amount option" like the gyn pages nrg amount window thay you use for training..

Example.. steal weapon crime needs 20nrv to do.. in my crime cell I have 359nrv.. so go to the crime page and enter in the amount of nrv I could use which would be 340 in this case then click the crime button.. it goes through and does the crime 17 times with the same pass/fail rate it has now..

Don't think it would ever happen as it would probably make it way to easy to get money but you could also do the crime buttons as multi item use is set up.. you click the crime button and you enter "x" amount of times and it does the click for ya.. would be nice

14 years ago  #69
Level 32
Status: offline
Gang: Quit Clownin Prod
Prison: South Dakota
Incarcerated: 16 years, 1 month
Posts: 17,091

Don't kno if it was suggested or not but id like to make it so that certain ppl could b banned from the forums...not just a thread forums in general

14 years ago  #70
Level 27
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 5 months
Posts: 4,377

Originally posted by COREY1TOUGH Don't kno if it was suggested or not but id like to make it so that certain ppl could b banned from the forums...not just a thread forums in general

+1

 

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