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Zombies!

11 years ago  #51
Level 28
Status: offline
Prison: South Dakota
Incarcerated: 12 years, 9 months
Posts: 1,444

How the hell that big bastard ever goin down

11 years ago  #52
Level 32
Status: offline
Prison: South Dakota
Incarcerated: 12 years, 2 months
Posts: 2,629

roll him in flour and dive for the wet spot !!

11 years ago  #53
Banned
Status: offline
Gang: Death Row
Prison: South Dakota
Incarcerated: 13 years, 9 months
Posts: 15,021

Originally posted by DarkSoul How the hell that big bastard ever goin down

ive got a big fucking dick man........................... but only on the internet

11 years ago  #54
Level 19
Status: offline
Gang: Flying Pumas
Prison: Louisiana
Incarcerated: 13 years, 11 months
Posts: 156

He should refill, and he should have moved.

11 years ago  #55
Banned
Status: offline
Gang: Death Row
Prison: South Dakota
Incarcerated: 13 years, 9 months
Posts: 15,021

Originally posted by vintral He should refill, and he should have moved.

He didnt move though..

11 years ago  #56
Level 28
Status: offline
Prison: South Dakota
Incarcerated: 12 years, 9 months
Posts: 1,444

Originally posted by Demhelius
Originally posted by DarkSoul How the hell that big bastard ever goin down

ive got a big fucking dick man........................... but only on the internet

hahaha

11 years ago  #57
Banned
Status: offline
Gang: Death Row
Prison: South Dakota
Incarcerated: 13 years, 9 months
Posts: 15,021

2nd fatso...

Bullshit.... Brought him down to 282k HP and he disappeared? mouse cursor over his name still gave his description thing, but he disappeared about 2 mins after that..

11 years ago  #58
Level 19
Status: offline
Gang: Flying Pumas
Prison: Louisiana
Incarcerated: 13 years, 11 months
Posts: 156

As you may have noticed, Fatso's have persistent health.

As you have not noticed, all the zombies in a yard shared the same health. Sadly, this isn't how he's supposed to work, so only one zombie per yard to avoid weird stuff such as experienced where you were killing a Fatso who was almost dead, and is now at full health and hasn't moved.

This happens because a different one was being attacked, and that one registered the kill, and refilled and respawned.

Due to sharing the health pool with every fatso, people not killing that one just saw its health bump back up, and none of the fun goodie part.

11 years ago  #59
Level 19
Status: offline
Gang: Flying Pumas
Prison: Louisiana
Incarcerated: 13 years, 11 months
Posts: 156

This fix for now would result in a bunch of Fatso's vanishing. Fatso is all alone now, he needs hugs.

11 years ago  #60
Banned
Status: offline
Gang: Death Row
Prison: South Dakota
Incarcerated: 13 years, 9 months
Posts: 15,021

Originally posted by vintral As you may have noticed, Fatso's have persistent health.

As you have not noticed, all the zombies in a yard shared the same health. Sadly, this isn't how he's supposed to work, so only one zombie per yard to avoid weird stuff such as experienced where you were killing a Fatso who was almost dead, and is now at full health and hasn't moved.

This happens because a different one was being attacked, and that one registered the kill, and refilled and respawned.

Due to sharing the health pool with every fatso, people not killing that one just saw its health bump back up, and none of the fun goodie part.

Well thats crap.... i can show you the specific battles where i drained his hp from 500k

 

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