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PB Game suggestions that wont get you banned

14 years ago  #51
Level 14
Status: offline
Prison: South Dakota
Incarcerated: 14 years, 12 months
Posts: 2,428

Doh!

14 years ago  #52
Level 39
Status: offline
Gang: The V_GUNs
Prison: South Dakota
Incarcerated: 16 years, 5 months
Posts: 23,345
... how did he miss that

14 years ago  #53
Level 26
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 6 months
Posts: 7,118

Originally posted by Mufasa
Originally posted by Death_Hand_Luke
Originally posted by artix how about sending messages to multiple people at the same time?

so if your in a gang it would be easy to send the members a message

+1

And also to be able to send a message to someone from their profile (if you have had no previous conversation history) instead of having to copy and paste their name into a new message

SuperJuice 24 minutes, 4 seconds Lost a fight against Scrapp................................. dayna 24 minutes, 34 seconds Lost a fight against Scrapp........................... 09/22/2012 10:33amSuperJuice attacked you! You won and hospitalized her for 50 minutes! Click here to see the whole battle. 01/27/2013 11:50amsupremagnetic [RS] attacked you! You won and hospitalized him for 34 minutes! Click here to see the whole battle
14 years ago  #54
Level 14
Status: offline
Prison: South Dakota
Incarcerated: 14 years, 12 months
Posts: 2,428

I know I am unobservant at the best of times but that was just plain dumb... lol

14 years ago  #55
Level 39
Status: offline
Gang: The V_GUNs
Prison: South Dakota
Incarcerated: 16 years, 5 months
Posts: 23,345

Originally posted by Death_Hand_Luke I know I am unobservant at the best of times but that was just plain dumb... lol

you so man looked

14 years ago  #56
Level 32
Status: offline
Gang: Quit Clownin Prod
Prison: South Dakota
Incarcerated: 16 years, 1 month
Posts: 17,091

Originally posted by CeesDaGorillA Like i told Wormdogg, i'm not good at wording things out when they count the most.....basically i was thinking since the game has gone towards everything being for favors how about we get a certain amount of favors when we lvl up...it will make ppl want to lvl up and it will get ppl to want to play the game more when they kno they have something waiting for them when they lvl up besides a azz beating

example:

Your hard work is paying off! You've reached level 22! The Warden has Credited You with 22 Favors

14 years ago  #57
Level 26
Status: offline
Gang: Disciples of Bino
Prison: South Dakota
Incarcerated: 15 years, 9 months
Posts: 1,163

Originally posted by Death_Hand_Luke I know I am unobservant at the best of times but that was just plain dumb... lol

well at least it was done on this thread and not in the other

14 years ago  #58
Level 28
Status: offline
Prison: South Dakota
Incarcerated: 14 years, 11 months
Posts: 1,551

Originally posted by COREY1TOUGH
Originally posted by CeesDaGorillA Like i told Wormdogg, i'm not good at wording things out when they count the most.....basically i was thinking since the game has gone towards everything being for favors how about we get a certain amount of favors when we lvl up...it will make ppl want to lvl up and it will get ppl to want to play the game more when they kno they have something waiting for them when they lvl up besides a azz beating

example:

Your hard work is paying off! You've reached level 22! The Warden has Credited You with 22 Favors

I don't think this is a good idea. Don't get me wrong I lke the idea of an incentive to work for. However, from Mufasa and companies prospective, I can see this idea being shot down for the simple fact that asshole dupes would take advantage of this buy leveling up multiple accts and sending all the favs to one acct.

14 years ago  #59
Level 14
Status: offline
Prison: South Dakota
Incarcerated: 14 years, 12 months
Posts: 2,428

Originally posted by rkraze1
Originally posted by Death_Hand_Luke I know I am unobservant at the best of times but that was just plain dumb... lol

well at least it was done on this thread and not in the other

Yeah that's true... guess its the point of the thread.

14 years ago  #60
Banned
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 2 months
Posts: 62

I think the idea of favour rewards isnt the form of incentive. Like deadhead said it will just open up the option of people to abuse this system however Rewards/incentives are STILL a good idea though to give people more drive to progress through the prisons. Maybe more unlockables i.e new areas within prison that have level caps such as V.I.P areas which give higher gains for top end levels in each prison (making you want to get those levels as there maybe better ammens to purchase within the "V.I.P" areas along with level caps for those ammens so people don't just buy them and send them down to lower levels giving unfair advantages and making those top end level idlers loose out if they don't progress to other prisons) and/or missions/objectives provided by the warden to reach -- For example hit/mug/raid xxx amount of people and get game cash payouts from the warden (this might also help the game economy steer back towards gamecash as people won't have to crime all the time and allow weaker players cash injections rather than worrying about holding game cash and being targeted AND stop this stalemate issue within lower prisons as people will have the need to hit each other, rather than an all out hitlist against 1 perticualr person) Just afew ideas that might give the game a different edge

 

 

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