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Idea of Stat guide...

15 years ago  #11
Level 13
Status: offline
Prison: Arizona
Incarcerated: 16 years, 3 months
Posts: 2,235

Originally posted by artix
Originally posted by liquidchaos i was actually thinking about this last week. going by the base stats and picking people for up to level 15 id say, people who dont have much from doing crimes and are close to either 0 percent exp or 99 percent on either side. 50 percent could work too. but we would have to have alot of participants willing to share stats. and i think this would be more statistical than guidelike

im more than happy to share my stats

lol so counting me, you and kingben, that makes 3 out of about 50 at minimum? 6 percents not bad

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15 years ago  #12
Level 21
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 10 months
Posts: 2,662

i already sent in base stats from each lvl to ben. thought about this a little while ago and keep them from each lvl since then

15 years ago  #13
Level 22
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 10 months
Posts: 705

I'm more than happy to contribute to this if it helps, just message me.

15 years ago  #14
Level 27
Status: offline
Gang: TheFirm
Prison: South Dakota
Incarcerated: 16 years, 9 days
Posts: 3,095

Originally posted by Philwxm I'm more than happy to contribute to this if it helps, just message me.

Same here.

15 years ago  #15
Level 13
Status: offline
Prison: Arizona
Incarcerated: 16 years, 3 months
Posts: 2,235

beem. how many levels did you do it for and did you keep not of exp percentage. and do people think this will actually help anyone

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15 years ago  #16
Level 27
Status: offline
Prison: South Dakota
Incarcerated: 15 years, 9 months
Posts: 10,409

Originally posted by DaBangEm904 there are so many factors that go into stats which include, but are not limited to, amenities used to train, cell size, exp dedication to acquire items ("paypalling" your way through the game and buyin items vs. hustlin for trainin items w/ attacks & muggin vs. marketplace amenity flippin), personal preference in gameplay (strictly train vs. havin fun with the other actions), trainin styles, etc... the idea of what average stats should be is just so abstract and cannot be measured.. not to get all statistical but this would lack damn near every form of reliability & validity as well as discourage those who are less fortunate on this game..

O_O

put the glasses on

15 years ago  #17
Level 6
Status: offline
Prison: San Quentin
Incarcerated: 15 years, 8 months
Posts: 13

As a newbie here, just turned level 4 this min, a guide like this would be a nice little helper to keep an eye on stats as you level up as I don't have a clue what mine should be really, whether they are good/bad or what I should be focusing on etc, I imagine other newbies are in the same boat.

Last edited by adventsparky 15 years ago

15 years ago  #18
Level 39
Status: offline
Gang: The V_GUNs
Prison: South Dakota
Incarcerated: 16 years, 5 months
Posts: 23,345
I like... i wondered if a range would be good.... like not just an average... but reasonable range... that people could look at...

15 years ago  #19
Level 34
Status: offline
Gang: The Vile Animals
Prison: South Dakota
Incarcerated: 16 years, 25 days
Posts: 3,781

Originally posted by hanako I like... i wondered if a range would be good.... like not just an average... but reasonable range... that people could look at...

I will be giving a range when i eventually get ten sample from each level where applicable

 

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