passive abilities
KingBenI like it liquid....good idea...
could we have a skill tree for the passive abilities. so basically a chain which leads to the same type of ability but with a different power. EG:
in battle
heal 5% after 10 rounds - heal 30% after a critical - heal 2.5% every 1 miss
doing crimes
gain 12% extra money, gain 4% extra EXP - gain 36% extra money, gain 12% EXP - gain 50% extra money, gain 20% extra EXP
yeah i was more thinking of just 3 diff sections. training battles and criming
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Crime guides: New_Jersey, Putnam, Arizona
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i don't understand what it all means... but it sounds interesting... is it kind of like the drugs now? but with a wider variety of effects?

same kind of idea but they would last longer. cost nerve or energy to use and otherwise be free. for evey level you could gain a skil point. that can be used to level up a skill. each level being more effivient than the last. the more you put into one type of skill, the better ones you will unlock for that type
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Crime guides: New_Jersey, Putnam, Arizona
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okay... so i wouldn't have to buy it... not like an amen... but you could build your character with it... like we do our stats... ? so our characters would be come more individual? That could be interesting... especially with fighting...

That just changes the whole dynamics of the game! Its fine as it is!

it gives it more customisability
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Crime guides: New_Jersey, Putnam, Arizona
Amenities list

nice word. You make that one up yourself?


